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	<title>Brick Labs &#187; video games</title>
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	<description>The Source for LEGO Robotics and Educational Materials</description>
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		<title>LEGO Universe &#8211; First Impressions</title>
		<link>http://brick-labs.com/reviews/208/lego-universe-first-impressions/</link>
		<comments>http://brick-labs.com/reviews/208/lego-universe-first-impressions/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:44:08 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[LEGO Universe]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://brick-labs.com/?p=208</guid>
		<description><![CDATA[OK, the private beta went out yesterday. The first beta period ended at 9 PM EST. Next game period is on Saturday, and then again on Sunday. Both the weekend times don&#8217;t work for me, so it will probably be a bit before I can play again (next Thursday I believe). First Impressions: 1) Nice [...]]]></description>
			<content:encoded><![CDATA[<p>OK, the private beta went out yesterday.  The first beta period ended at 9 PM EST.  Next game period is on Saturday, and then again on Sunday.  Both the weekend times don&#8217;t work for me, so it will probably be a bit before I can play again (next Thursday I believe).</p>
<p><strong>First Impressions:</strong></p>
<p>1) Nice graphics.  Reminds me of the other LEGO games (Indiana Jones, Star Wars, etc), but not quite as much detail in the landscape.  However, that&#8217;s common of some MMOs.</p>
<p>2) Game Play &#8211; Decent.  Seems to us fairly standard controls (WASD keys, right-click mouse to look around, etc).</p>
<p>3) Content &#8211; Hard to say, since I&#8217;ve only played a grand total of 1:42 minutes.  But for the starting area, it&#8217;s nice.  You start learning how things work pretty quick.</p>
<p>All in all&#8230; I liked it.  There are some things that could be done better.  Some sort of Quest journal, and quest beacons would be nice.  So I can locate whoever I need to talk to.  Ability to run around a bit faster&#8230; character seemed to move too slow for my tastes.  </p>
<p>And a better chat system.  You get almost the entire UI for the screen, but the chat box is in the lower right, it&#8217;s opaque, and to me, seemed a bit clunky.  It was also hard to tell in the chat window what was &#8220;System&#8221; messages, and what was other players.</p>
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		<title>Retro Donkey Kong</title>
		<link>http://brick-labs.com/news/35/retro-donkey-kong/</link>
		<comments>http://brick-labs.com/news/35/retro-donkey-kong/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 15:55:47 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[RCX]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://brick-labs.com/news/35/retro-donkey-kong/</guid>
		<description><![CDATA[Dan Kressin was challenged by his wife to make Donkey Kong. So he took the challenge. Some of his criteria were: rolling barrels (using LEGO barrels if possible) Donkey Kong throwing the barrels a barrel-jumping minifig ladders and ramps that closely resembled the originals He ended up using minifigs for Mario and the girl.&#160; And [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wrench.vib.org/lego/donkeykong/"><img class="left" height="240" alt="lego-donkey-kong" src="http://brick-labs.com/wp-content/uploads/2008/08/windowslivewriterretrodonkeykong-a588lego-donkey-kong-31.jpg" width="200" /></a> Dan Kressin was challenged by his wife to make Donkey Kong. So he took the challenge.</p>
<p>Some of his criteria were:</p>
<ul>
<li>rolling barrels (using <a href="http://www.peeron.com/inv/parts/2489">LEGO barrels</a> if possible) </li>
<li>Donkey Kong throwing the barrels </li>
<li>a barrel-jumping minifig </li>
<li>ladders and ramps that closely resembled the originals </li>
</ul>
<p>He ended up using minifigs for Mario and the girl.&#160; And then he found the troll.&#160; Looks close enough to a gorilla, right?&#160;&#160; </p>
<p>In addition, he used a light sensor to detect when a barrel was rolling, a motor to carry the barrels from the bottom to the top (and send them rolling) and another motor to control the jumping action.&#160; For the complete details, including a video of the game in action, <a href="http://wrench.vib.org/lego/donkeykong/">check out Dan&#8217;s LEGO Donkey Kong page.</a></p>
<p>&#160;</p>
<p>&#160;</p>
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<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:7de00398-b470-43ff-b59f-a01db4acb15c" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">Technorati Tags: <a href="http://technorati.com/tags/Donkey%20Kong" rel="tag">Donkey Kong</a>,<a href="http://technorati.com/tags/LEGO" rel="tag">LEGO</a>,<a href="http://technorati.com/tags/RCX" rel="tag">RCX</a>,<a href="http://technorati.com/tags/video%20games" rel="tag">video games</a></div>
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