Empire: Four Kingdoms – Where to Keep Soldiers

Where should I keep my soldiers?

I’ve already discussed the issues with food production.  Next up, is where to keep your soldiers.  Remember, there are two types of soldiers: defensive soldiers (greens) and attacking soldiers (blues).  And you generally want to follow the 80/20 rule.

Keep only green defensive troops in your main castle.  Let me repeat that.  Keep only defense troops in your main castle.

The general unwritten rule in Empire: Four Kingdoms, is that you only attack castles (unless you are starting a war, or actively in a war).  This means that attackers will leave your outposts (ops) alone.  This makes them a great place to hide your attacking troops.

If you have more than one outpost, you have some choices.  I tend to keep one outpost full of just attacking troops.  Use these troops to raid RBCs (robber baron castles), inactive and active players.  I fill all the rest of my ops with defensive troops.  I can then use these to support my alliance members, or support myself.

Empire: Four Kingdoms – Food Production

In Empire: Four Kingdoms, there is really one resource that means more than anything.


Sure… you need wood and stone to build new buildings.  And to upgrade them.  You need coin to pay for troop transport, new soldiers, spy missions and attacks.

But without food… you won’t have any soldiers.

When you start the game, you get a lot of quests.  These are good for the lower levels… however, once you hit about level 10, I recommend you go easy on the quests.  Sure, you can level to 40 in a few weeks.  But when you start getting your castle smashed by level 20ish players… it gets frustrating.

There is a solution for this.  Train lots of defense and offensive soldiers.

And for that, you need food.

Empire: Four Kingdoms Outpost TypesIn your Main Castle, create 8 farms as soon as you have the space (usually around level 10 or so). Start upgrading them as you can.  Balance these upgrades with other resource and buildings.

Once you can get Outposts, go for “Shiny Food” outposts. A “Shiny” outpost lets your produce 8 of the main resource, and 2 of the secondary resource.

A regular (aka, non-shiny) outpost (also called an ‘op’) produces 6 of it’s main resource, and 2 of the secondary resource.

In the graphic, you can see three Shiny outposts in Red.  You’ll see the little sparkles around the shiny outposts.  These are the ones you want.  The outposts in yellow are regular outposts.

I recommend getting all three as Food/??? (??? can be wood or stone, your choice).  This gives you the best food production.

Always try to get outposts near your alliance and your main castle.  This lets you support your alliance (and yourself) better.  More on that topic later… ;)

Empire: Four Kingdoms – Help, my Soldiers are Deserting!

Help, my Soldiers are Deserting!

Sometimes… it happens.  Your soldiers desert.  It has nothing to do with your personality.  Nothing to do with Unions or pay checks.  It’s more simple than that.

Food.  Yup.  Food… it’s that simple.  or is it?

Empire Four Kingdoms - Deserting Soldiers

Your soldiers need food.  Each soldier has a food consumption.  For example, Macemen consume 2 food per hour.

So 100 Macemen means 200 food is consumed per hour.  If you are not producing more than 200 food per hour, your food goes into the negative… and if your food levels hit zero.  Your troops desert.

And then you have to start over again, building up your army.

So, always keep your food in the positive!  It keeps your troops happy… and everyone knows… happy troops means happy player.  :)

What is EVE Online?

UPDATE: EVE Online now has a FREE 14 Day Pass!EVE Online - 14 Day Free Pass

EVE Online is a Massively Multiplayer Online Game (MMORPG) game that takes place approximately 20,000 years into the future.

You start out in EVE as a new pilot.  You are free to choose your own destiny. You choose your race, and then your role.  Space pirate, miner, trader, mercenary… you pick.  No restrictions.

You can play solo, or join others in a corporation (think clan or alliance).  There is only one world in EVE.  So everyone is there… no picking what server you want to join, hoping to be with your friends. Just join the game, and start playing.  There is also a new pilot FAQ to get you started.

EVE OnlineThe game is set in an unknown portion of space, spanning thousands of solar systems, many of which are settled. Players begin by creating an in-game character equipped with a basic spaceship ready to explore the world. As they get acquainted with life in EVE, players can trade goods between systems or conduct other money-making ventures such as mining asteroids, transporting goods as a courier or even cleaning up debris for recycling. Financial gains made through such activities can be used to upgrade the ship with weapons and equipment and also to develop the character by purchasing skill packs used for training him or her in various skills he will need to advance in the world of EVE.

When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.

So what are you waiting for?

Empire: Four Kingdoms – The Ruby Mine

The Empire: Four Kingdoms Ruby MineRuby Mine

The ruby mine is one of the new features that was recently added.

You have to purchase rubies to acquire the Ruby Mine.   Once you’ve purchased the rubies, you get the mine.

The mine provides different amount of total rubies, depending on various (currently unknown) factors.

You will receive a small portion of rubies per day, until the mine is empty.  The above screenshot shows 250 rubies a day, until you’ve earned 90,000 rubies.  That means it will take you 360 days of playing to empty the mine.

At this point, I don’t know what happens if you miss a day collecting the rubies.  Do they stay in the mine until you collect them, or do they “disappear” since you missed a day?

Empire: Four Kingdoms – Ruby Bonuses for your Alliance

Empire: Four Kingdoms - Alliance Prime TimeOccasionally you will get an offer like this.  If you purchase rubies (which cost real money), then your Alliance will get an equal amount of rubies as well.  Your Alliance leaders will use those rubies (and other resources donated to the alliance) to expand the alliance.

If you can combine this with a “Purchase Ruby Bonus”, then you can capitalize on spending your money.

Empire: Four Kingdoms Tips – General Strategies

Here are some basic strategies Empire: Four Kingdoms.

Defensive troops wear green outfits.   They are sometimes called greenies because of their outfit color in the game.

Attacking troops wear blue outfits.

Specialty troops have other colored outfits, like yellow, brown and red.

Tip 1:  Keep Building Defenses

Never stop building defensive troops.  If you are in the negative food, then it means you need to do one of two things.  Raid RBCs for food… and/or build more farms.  You want 80% defensive troops, 20% attacking troops.

Tip 2: Defend Your Castle First, Ops Second

Keep your biggest defending army at your castle.  Then keep a second defending army at a close op, for support.   Keep your attacking army at an op.  In most cases, attacking an op is considered an act of war.  Most players will not attack an op.

Tip 3: Never Stop Raiding Robber Barons

Your commanders should always be moving.  Either attacking players, or robber barons (RBCs).  This will give you resources and equipment.

Empire: Four Kingdoms Tips – Courtyard Bonuses

To be a successful attack or defender, you need to understand courtyard bonuses.


If you are DEFENDING, you must win at least ONE flank, in order to prevent the attacker from getting a 30% Courtyard Bonus.

If you are able to defend two flanks, then the attacker gets a -30% Courtyard Bonus.


If you are ATTACKING, you need to win on at least TWO flanks in order to prevent the defender from getting the 30% Courtyard Bonus.

If you win at two flanks, then you and the defender both get 0% Courtyard Bonus.

If you win at three flanks, then you get a 30% Courtyard Bonus as the attacker.

This bonus is critical in helping the defender (or the attacker).  It can mean the difference between a win, and a painful loss.

Castle Defenses:

Always have 0 – 0 – 100 (or 100 – 0 – 0) for defenses.  You can tailor this to the attack if you are online during the attack.  I’ll discuss that in more detail in another post.

Generally, you want your Melee/Range setup as a 70/30 mix.

And ALWAYS go for the best Melee/Range equipment you can put on your attacking commanders, and defending castellans.

Empire: Four Kingdoms – Update

New Patch – 2014-10-16

Max level increased to 70 and new upgrade levels!

  • You can get new quests to reach the new maximum level of 70 and to unlock new upgrade levels

  • From level 68 to 70 there will be new upgrade levels for the moat, gate, towers and your keep

  • From level 65 you can upgrade your tavern to level 4. this will unlock more agents

  • From level 43 you can upgrade the encampment to level 4 and unlock more commanders

  • From level 18 and 28 you can upgrade the hideout to level 2 and 3

  • The architect gives you the chance to upgrade your woodcutter, stonemason, dwelling, town house and market place


Exchange kingdoms resources with valuable rewards!

  • The new kingdoms offer you new resources (coal, olive oil and glass)

  • You can spend the new resources at the native people’s village for some nice rewards

  • The rewards can be valuable units and unique equipment

  • You can’t send the new resources to other castles or in other kingdoms but you can loot them from other players

  • In every kingdom there will be a production and a further processing building for the new resources


Accomplish missions at the mercenary camp!

  • Mercenaries have set up a camp in front of your castle!

  • You can start missions from there and earn rewards

  • To start the missions you need coins and to get the reward you just have to wait for the time period of the the mission to finish

  • There are various quality levels for the missions. The higher the level of quality, the better rewards you will receive, at an increased cost and waiting time

  • There are also free missions, you only have to wait for it to finish to get your reward

  • Rubies can be used to speed the missions up

  • 6 missions can be done every 6 hours. If you cant finish all of them, the old ones will be replaced with new ones

  • You can use rubies to change a mission to another random mission. But you can’t accomplish more than 6 missions

  • The rewards of a mission can be units, tools or equipment


New login bonus!

  • A new login bonus will show up on your very first daily login

  • You can open 3 of 9 closed chests

  • In those chests can be various nice rewards, for example units, tools, rubies and equipment

  • You can get keys with rubies to open more chests

  • If you login several days in a row, the chests and the rewards will be bigger and more valuable

  • If you miss one day, you have to start over with small chests


New rewards: mint and ruby mine!

  • Every now and then the player can get a special offer with these new rewards

  • If you have bought some rubies you can get the mint as a thank you gift. Every day you can visit the mint to grab coins as long as its supply lasts

  • You can get the ruby mine for rubies. Here you can grab rubies once a day as long as the supply lasts. That way you will get more rubies out of it as you originally paid for it


Accomplish the daily quests and get a strong reward every day!

  • The Quest-log offers you a list of daily quests. Every accomplishment gives you 5 activity points

  • If you reach enough activity points you can grab various rewards

  • There are rewards for 15, 30, 50, 70 and 80 activity points

  • A daily quest can be the defeat of a robber baron castle, to collect glory points or taxes

  • Some of the daily quests require you to unlock other kingdoms, therefore lower level players can’t get all of the activity points

  • The difficulty of the daily quests and the rewards rise with the players level

  • As a daily reward you can’t just get coins but also resources, equipment and strong elite units


Other changes:

  • In the notification options you can disable/enable forwarded battlelogs from your alliance members

  • New players will get an extra login bonus for the first 7 days

  • If you reach a new glory rank, the glory dialogue opens up so new players can easily get used to this function of the game

  • The resource trader offers you a special package, which stocks your whole storage to max capacity

  • Players at level 5 will get a time challenge. They have to get to level 10 within a few days and can unlock a reward afterwards

  • The armourer offers you a new banner which grants you a higher glory points bonus

  • In the special offers you can now click on the random equipments to obtain information on this feature

  • The existing 2 upgrade levels of the guard tower were split into 5 upgrade levels. Players who already have a guard tower level 1 will automatically have it upgraded to level 3 and upgrade level 2 will be automatically level 5 in your castle. Therefore you don’t receive less of a warning bonus than before

  • The game has a new soundtrack!

  • We did some performance optimizations for the scroll lists in-game, they work faster now

  • We fixed a bug that forced the game to crash due to full memory

  • You can now select the kings tower in the location list, if you own one or more of them

  • There are new hint messages each player can get at certain events. For example: If you lose an attack for the first time, you will get a message with the advice to spy on your enemy before you attack

Here is the official update post on the forums.

Here are my thoughts on the updates.

Level 70:  I think this is good.  I’m already seeing players in the upper 60’s since the update.

Exchange Resources: This is going to take awhile.  You need to build up the resource production building, so you can then exchange those resources for goods.   From what I’ve seen… the rewards are expensive.

Mercenary Camp: I like this one.  Free items for the Zero Coin missions.  I haven’t yet found a paid mission I think is worth it.  Keep in mind… I’m not a ruby player, so coins are hard to come by.

Login Bonus:  I *love*this one.  Free stuff, just for playing!

Mines:  Meh… Again, I’m not a ruby player… so spending cash to get these is not my idea of a good deal.

Daily Quests:  Again.. more free stuff, and relatively easy to earn the 50 points reward.  70 and 80 require you to have Ice (Everwinter) and fire/sands (Fire Peaks and Burning Sands).

Other Changes: I like the changes for low-level new players.  The lists fix is also nice (lists are faster now).  I did find a bug in the “smithy equipment” list… but I can live with it until they fix it.

Final Notes:  I like the changes.  I think its a good step for Goodgame Studios, and I think it will help both the lower level players, and those who had hit the cap (60).

What is Empire: Four Kingdoms?

What is Empire: Four Kingdoms?

Empire Four Kingdoms is a mobile game available for Android and iOS.

Empire: Four Kingdoms

Here is the description from the developer, Goodgame Studios:

Explore new continents and vie for supremacy in the kingdom with countless other players. Send your armies into battle and reduce your enemies’ castles to rubble. Choose from a huge number of lethal WEAPONS for ATTACK and DEFENSE. Reign over a mighty EMPIRE and become a legend in the award-winning strategy MMO Empire: Four Kingdoms.

I’ve been playing for about two weeks now… and really like it.  I’m going to post strategies and tips, plus some guides on how to play.  I’ll also talk a bit about the game dynamics from a developers viewpoint, and discuss some UI designs that Goodgame Studios has implemented.